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Starogre

Age/Gender: 19, Male
Location: Baltimore/Severna Park,MD
Job: Student/Animation

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Entry #14

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Starogre

Closure and IGF and School

Posted by Starogre Oct. 28, 2009 @ 8:16 PM EDT

I am still alive. I have not disappeared yet. Though, I just finished a whole slew of Closure art up for the Independent Games Festival we submitted it to last night. I put in who-knows-how-many hours staying up till 7am on school nights to get stuff done and looking amazing. This is definitely the most ambitious project I have ever taken on and we're not even close to finishing. Glaiel-Gamer and I made ~20 demo levels to show off to the IGF Judges (Same thing we did for PAX but very updated and much closer to what we wanted originally), so I think sometime in January they announce the finalists. Wish us luck!

BTW - Become a fan of Closure on Facebook! http://www.facebook.com/home.php#/page s/Closure/153376509869?ref=ts

If you want to enter any of your games in, it's 100$ (shouldn't be TOO much if you get the game sponsored beforehand for a fair amount of cash). The least you can walk away with is a long list of judge feedback. And the most is a 20k grandprize and exposure either way. The deadline is Nov. 1.
Also, there's a student competition as well. They have like 10 $500 prizes plus a $2500 grand prize in that category - not sure what the entry fee is for this one but I don't believe it to be $100. Deadline for that one is Nov. 15 I think.

We are planning on releasing an IGF demo trailer sometime soon but we are both very far behind in school work so we need to catch up. More Closure related news to come soon (Maybe t-shirts!?).

Speaking of college, still pretty disappointed with the almost all digital art program they have going. I'm making the most of it though. Maybe I'll continue at art school after i graduate from this one. (Can never stop learning!)

So yeah, gotta get back to school work now.

angryyyyfaaaaaic

closureAngryFaic_copy.jpg

Updated: 10/29/09 2:46 AM Log in to comment! | Share this!

The People Have Spoken

10 Comments

Oct. 28, 2009 | 8:21 PM Nogfish says:

Good luck man!

Oct. 28, 2009 | 8:31 PM Starogre responds:

gosh you are too kind!


Oct. 28, 2009 | 8:50 PM Tystarr says:

You got this, just keep working hard!

Oct. 28, 2009 | 8:59 PM Starogre responds:

definitely will, thanks!


Oct. 28, 2009 | 9:06 PM Mexifry says:

Best of Luck to ya!

Oct. 28, 2009 | 10:42 PM Starogre responds:

thanks a lot man!


Oct. 28, 2009 | 9:26 PM K0Nx says:

You gotta believe!
~Elijah Katz
(You can quote me on that when you pick up your IGF award and list your biggest inspiration)

Oct. 28, 2009 | 10:42 PM Starogre responds:

hahaha of course! you're our number 1 blog fan! :P


Oct. 28, 2009 | 9:52 PM zrb says:

good luck you two ! i'm sure you'll do great though :0

Oct. 28, 2009 | 10:43 PM Starogre responds:

thanks a bunch. hopefully!


Oct. 28, 2009 | 10:06 PM Randomini says:

Good luck with the whole making a game which promises to be as mind-bending as Portal and Braid - you guys are brilliant!

Oct. 28, 2009 | 10:45 PM Starogre responds:

hah thanks! it is quite crazy. screenshots don't do it justice. have to really play it to find out how wild and awesome it is...


Oct. 28, 2009 | 11:06 PM Hulalaoo says:

N****R

Oct. 28, 2009 | 11:12 PM Starogre responds:

you didnt tell me the whole word so i'm going to use closure to let my mind automatically fill in the blank with a word i already know

hey that wasn't very nice!


Oct. 29, 2009 | 1:06 AM angryglacier says:

At pax you were standing right beside Tyler and I didn't notice you, I wish I could have said this in person but you have mazing artwork for closure and this version is much much better than the last I like the whole industrial feel to it.

Oct. 29, 2009 | 1:51 AM Starogre responds:

thanks that means a lot to me, seriously! it's good to know we're making progress!


Oct. 29, 2009 | 2:35 AM angryglacier says:

I tried the game out my self and it was very very smooth and polished with the controller but it would be cool if there were enemies moving in red outlines and you have to use the light house to shine the light on them to make them vanish.

Oct. 29, 2009 | 2:47 AM Starogre responds:

thanks for the suggestion. we have some cool ideas for later that i think you will fancy.


Oct. 31, 2009 | 3:43 AM Glaiel-Gamer says:

wtf is this crappy black and white game this isn't the 50s!!!

Oct. 31, 2009 | 1:26 PM Starogre responds:

history repeats itselffff1!!!!!

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