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Starogre
I make my observations into something you can observe.

Jon Schubbe @Starogre

Designer

Joined on 5/8/04

Level:
19
Exp Points:
3,618 / 4,010
Exp Rank:
14,655
Vote Power:
6.05 votes
Rank:
Police Sergeant
Global Rank:
7,056
Blams:
806
Saves:
487
B/P Bonus:
12%
Whistle:
Silver
Trophies:
12
Medals:
276
Supporter:
3y 8m
Gear:
14

Comments

omg a trick! which one do i go to!!!!

both of them of course!

Love the style, I would have never guessed you made it.

Thanks dude! I know I can count on you for support :)

Yeah. I kinda went out of my usual for this. It's tough but it's cool being able to accomplish a different style without screwing up too bad :P

Thanks for replying to my review (or, if it was glaiel, you can ignore this message). I didn't understand that the black orb reacted to you being close by becoming darker... I think that that game mechanism should have been presented in a clearer fashion, maybe, in an earlier level. In any case, I'll once again say cheers and kudos for such a great game!

Yeah, thanks! That orb is actually in 2 previous levels. Levels 6 and 7 I believe? The one with the space invaders type design, and the three platforms with a key. Glad you like it.

I forgot to write this in your userpage (I left it glaiel's page), so here's my follow up comment to my previous one:

I've finished the game... yikes, what a tough game... so levels are clear cut easy, but some are immensly hard and level 25 is a particulary horrific level.

But, ironicly, I felt the ending of the game offered little closure for the player. Sure, we can infer that the person you're playing as has either awakened or died, but it would have been immensly satisfying if you could actually see reality or made more clear that you're dead. Quite simply, the rest of the story is pretty clear cut, but the ending isn't...

Still, I have to admit that I was a little harsh in my review. Although you could have made the mechanics a little more clearer (i.e., you needed a 'tutorial level' for the black orb) and the ending should really have been more clear cut / satisfying (rewarding the player for such a tough game), it deserves a solid ten.

Some levels are way too tough, yes, but also offer a a degree of originality so rarely seen... I'll make sure to vote for this game in the end of the month awards, you two have earned it!

Thank you so much for the love of our project!

Yeah, the ending is quite open ended and could have been more rewarding but the term 'closure' actually represents implications and thoughts the players make up in their mind. (ie. bringing closure to the open ended game in their own mind)

Nah. your review helped a lot. we need all the criticism we can get!

Thanks again for all your time and effort put into your advice!